Ashley Rogers
(She/Her)3D Graphics
Ashley brings Cesium’s geospatial technology to Unreal Engine, Unity, and other game engines. Ashley is very familiar with game engines: throughout her career, she’s worked in and around games, including at Petricore and TrickyFast, where she worked with Unity, and at Wave, a metaverse startup working on virtual concerts, first in Unity and now in Unreal. Ashley has also published two games with Dejobaan Games: AaaaaAAaaaAAAaaAAAAaAAAAA!!! Remastered and T-Minus 30.
Throughout this experience, it’s been working on the underlying engines and graphical technologies that Ashley has enjoyed most. At Cesium she contributes to the technologies that will help companies bring their products to life in game engines and will power the next generation of interactive tools and experiences.
Ashley earned a BA in Game and Interactive Media Design at Becker College, with a minor in Computer Science. Outside of work, Ashley plays the guitar, sings karaoke—she finds “Flagpole Sitta” by Harvey Danger a reliable standard—and plays simulation and strategy games like Factorio, Stellaris, and Cities: Skylines.